I started a conversation with my hometown’s Natural History Museum, Nantes, in order to proof-test my concept. I suggested to use the master piece of the museum, a 10 meter-long Basilosaurus skeleton, a prehistoric carnivore whale, as the main subject of the experience. I created an immersive mixed-reality experience in Unity, 3ds and Zbrush.
The on-site mixed-reality setyp was using a Kinect V2 and a stereoscopic projector. The experience, lasting approximately 6 minutes, displayed a realistic 3D representation of the Basilosaurus in an aquatic environment. Throughout 4 mini-levels, the user could control the Basilosaurus and learn about its features and food habits. The experience setup was taking place right under the Basilosaurus skeleton, offering an incredible context and participating to the user’s immersion.
While the experience being mostly targeted at children, I discovered while doing user tests that adults were also quite keen on trying the experience. The public response was great, all the users confirmed that they enjoyed the experience and that they would like to see more immersive and educational experiences in museums. I also realized that a NUI is not suited for this kind of experience, as a lot of users were struggling to get a grasp on the gestures. All together, I learned a lot along this project and the positive feedback finished to convince me of the AR/VR endless potential.