Over the years, I learned to work with 3Ds max, Zbrush, Marvelous, Substance, Photogrammetry softs, Houdini and real-time engines like UE4 and Unity.

There are several advantages that come with versatility. I think that as a designer, the more softwares and techniques you know, the more you are able to make bridges and come up with efficient and flexible workflows. Although technical knowledge is not an end in itself, it definitely plays an important role in the creative process. You can find most of my visual experiments on Instagram.